What happens at your table is your players’ story. Here’s exactly what we write up, what we never analyze, and why that line is built into the architecture, not left to a setting.
"The cavern opened up around them, vast and silent. Far below, water moved in the dark, and Vael raised the lantern to the edge of the drop." "Oh, hang on, pizza’s here, let me grab the door."
"Nice. So how’s work been treating you?"
"Ugh, busy. My boss is being a real—"
"Okay, I’m back, sorry about that. Where were we?" "Back in the cavern, a low sound begins to echo from the darkness ahead of you."
We record what your table declares and what happens in the fiction. We never profile, score, or analyze the people at the table.
This isn’t a switch you have to trust us to leave off. Player data never enters the memory layer in the first place. Whatever fails the promotion gate never becomes notes or canon. We also retain your session recording as the archive media source.
We honor the safety culture your table builds: X-cards, lines, and veils.
Captured natively from your voice channel, no upload step.
Made for GMs who get paid to run the table, across many campaigns.
That’s one of the boundaries we build Dice Party on.
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